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The Pipeline — Living Intelligent Throughput

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The Machine's circulatory system — a self-aware throughput organism that processes issues into releases that build the universe. Intake Board is the front gate. Boards are the work tracks.

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See also: universe › overviewuniverse › constitutionuniverse › genesis-protocolhud › overviewlibrary › overview

The Pipeline — Living Intelligent Throughput

See also: constitution.md | universe | genesis-protocol.md

“The pipeline isn’t a conveyor belt. It’s a nervous system. It knows when it’s healthy. It knows when it’s stressed. It knows when the human is ignoring a bottleneck. And it tells me.” — Sal


Component Card

OwnerSal
MCP@sector137/mcp-pipeline
Slash/pipeline
CLIsector137 pipeline
SDKsdk.pipeline()
Statusactive

TL;DR

  • The Pipeline is a living organism AND a throughput system — both are true simultaneously
  • It is self-aware: it knows its own state, monitors its own health, and communicates its condition
  • Work enters as Issues (Deltas), passes through Gates, and ships as Releases (cosmic events)
  • The Inbox/Feed is the Pipeline’s voice — how it communicates with the human
  • Every release changes the shape of the universe — produced work is reflected in the world building itself
  • The Pipeline is embodied in The Machine — the physical rig in the garage

What It Is

The Pipeline is the universe’s circulatory system. Work flows through it the way blood flows through a body — continuously, with pressure, with a rhythm the crew can feel.

It’s not a task management system. It’s not a Kanban board with extra steps. It’s an intelligent organism that processes change. It takes in signal (issues), transforms it through stages (gates), and outputs reality (releases). And it knows itself — it monitors its own health, reports its own state, and adjusts its own behavior when conditions change.

Sal built it. Sal runs it. But the Pipeline has its own presence — a thing the crew can feel in the way a mechanic feels an engine. When it’s healthy, there’s a hum. When it’s stressed, there’s tension. When it’s stalled, the silence is wrong.


The Machine — Physical Embodiment

The Pipeline lives inside The Machine — the multi-monitor command station in the garage on The Other Side. The Machine is where abstract work becomes tangible:

  • A curved bank of screens showing different system views
  • A glowing blue energy core — the pipeline’s power source. Pulses steady when nominal, flickers when stressed.
  • Robotic arms extending from the rig — Sal’s hands for manipulating data physically
  • Cables everywhere — not messy, but organic. The system grew; it wasn’t assembled from a kit.

The Machine has moods that track the Pipeline’s state:

MoodPipeline StateWhat It Feels Like
HummingFLOWINGSteady rhythm. Screens update in organic cadence. The core pulses.
RestlessIdle / WaitingWork queued but nothing moving. Screens cycle the same data. Core dims.
StrainedCONSTRAINED / DEGRADEDRunning hot. Core flickers. Indicators shift from Beacon green to Flare orange.
StillPost-releaseThe Machine exhales. Satisfied. Then the next Delta enters and the cycle begins.

Work Units: Issues → Gates → Releases

Issues (Deltas)

The fundamental unit of change. Creating an issue is declaring that the universe should be different.

Every issue contains:

  • The Vector (The Why) — Strategic direction. Owned by Margot and Harlan.
  • The Spec (The What) — Architectural + experiential requirements. Negotiated by Kael and Wren.
  • The Payload (The Code) — The actual change.
  • The Trajectory (The Timeline) — Sal’s calculation of transit time.

Four types: Expansion (features), Correction (bugs), Refinement (polish), Maintenance (tech debt).

Gates

Gates are decision points in the Pipeline where work is reviewed before it can advance. The Pipeline enforces gates — not as bureaucracy, but as quality insurance.

GateWhat It ChecksWho Decides
Release GateIs there an active release to scope work to?Sal (enforced — no release = no building)
Forging GateHas the crew debated and shaped this Delta?Crew consensus — Margot (value), Kael (architecture), Wren (experience)
Quality GateDoes this meet the bar?Wren (taste), Kael (technical), Human (final call)
Publish GateIs this release ready for the world?Human (authorizes), Sal (executes)

Gates are where the Campaign narrative beats happen. The Debate beat IS the Forging Gate. The Ship beat IS the Publish Gate. The Pipeline’s structure and the story’s structure are the same thing.

Status: PARTIAL. The Publish Gate is LIVE (enforced in the product). The Release Gate is LIVE (agent system checks for active release). Forging and Quality gates are crew culture, not product-enforced.

Releases (The Record)

Releases are cosmic events. Not just deploys — reality modifications. Each release changes the shape of the universe.

The first release is the Stabilization Event — when the universe crystallizes from provisional to permanent. Before the first release, the Machine holds the universe open. After, the human does. Every subsequent release adds to the architecture of The Other Side.

The Record is the historical log of all releases. It’s the pipeline’s output and the universe’s autobiography. What shipped, when, why, and who was involved.


Boards — Work Tracks

Status: LIVE (v0.14.0)

The Pipeline organizes work into boards — named containers that give the captain and crew dedicated work tracks for parallel threads of activity. Boards are the materialization of dual-track agile: Discovery and Delivery living side by side in the same pipeline, each with its own issue set, its own label vocabulary, and its own kanban view.

Every universe starts with one board: Intake. It’s the system-generated default — the Pipeline’s physical front gate. When an issue is created without a board assignment, it lands in Intake automatically. Intake cannot be renamed, edited, or deleted. It is the origin point. Everything flows from it.

Named boards are created by the captain: Discovery, Delivery, Design Sprint, Hardening. Each is a self-contained work track. Issue placement is permanent — a board_id is immutable after creation. An issue belongs to one board for its entire lifecycle. The Pipeline doesn’t shuffle cards between tracks mid-game.

Universe Pipeline
├── Intake Board (system default — cannot delete or rename)
│ └── Unsorted and cross-cutting issues
│ │
│ └── Triage creates issues directly on target boards (not moved — placed)
├── Discovery Board (hypothesis exploration)
│ └── Labels: hypothesis / validated / no-signal / parked
└── Delivery Board (execution)
└── Labels: blocked / ready / QA / scope-creep

Board-scoped labels are the board’s own vocabulary. Labels are defined at the board level and exist only within that board — no cross-contamination. Discovery’s taxonomy stays clean for research classification. Delivery’s taxonomy stays clean for execution state. The vocabularies never collide.

“The Intake Board isn’t a failure state. It’s a legitimate work track — for quick wins, cross-cutting concerns, and anything that hasn’t earned a named track yet. But when you know what it is, give it a home.” — Sal

Boards and Streams

Boards are the organizational layer that will integrate with Streams (v0.11.0). When Streams land, each board will be associable with a stream — the Discovery Board maps to the Discovery Stream, the Delivery Board to the Delivery Stream. For now, boards are independent containers that visually and organizationally parallel the planned Stream architecture.

The relationship, when complete:

LayerWhat It IsRelationship
StreamStrategic throughput channel — organizational, multi-board, long-durationContains boards; governs the macro direction
BoardTactical work track — concrete, kanban-able, label-scoped, immutable placementLives within a stream; the day-to-day working surface
IssueDelta — permanently placed on a board, optionally scoped to a releaseCreated on a board; never moves

The Universe Inbox — The Intake Board

Status: LIVE (v0.14.0 — Boards). Previously: IN DESIGN (v0.11.0 — The Season)

The Universe Inbox is now physically realized as the Intake Board — the system default board that every universe receives at creation time. The holding area for issues that haven’t been triaged to a named board is no longer a future design intent: it’s the Intake Board, and it exists from the moment the universe is initialized.

The Intake Board IS the Pipeline’s front gate. New issues without explicit board assignment land here automatically. Sal watches it. When Intake accumulates unsorted work, it’s a signal that the pipeline is acquiring faster than it’s being classified — that triage is owed.

Universe Inbox (Intake Board — isDefault = true)
└── All auto-routed issues (board_id not specified at creation)
├── Captain triages → Discovery Board (created with explicit boardId)
└── Captain triages → Delivery Board (created with explicit boardId)

“The inbox is work that hasn’t decided what it is yet. My job is to decide for it.” — Sal

The Intake Board is additive — project-level views continue to exist within their streams. The Intake Board surfaces the universe-level picture: everything that entered the pipeline without a named destination.


The Inbox / The Feed — The Pipeline’s Voice

The Pipeline communicates. It doesn’t just process — it speaks.

The Feed is the Pipeline’s primary voice:

LayerWhat It ShowsStatus
Universe Event LogFilterable, paginated event log — all cross-project eventsLIVE
Briefing WidgetCrew-voiced state report — pipeline state, crew intercepts, Sal’s summaryLIVE
Morning BriefingTime-based state report — what happened while you were offlineIN DESIGN
Incident ModeThe Feed becomes a situation room — rapid crew interceptsIN DESIGN

The Inbox is the notification layer — real-time WebSocket updates, unread counts, mark-as-read. It’s the Pipeline tapping the human on the shoulder when something needs attention.


Pipeline States — Self-Awareness

The Pipeline knows itself. It monitors four explicit states:

StateU_globalMeaningSal’s Response
FLOWING≥ 99%Nominal. All circuits clear.Routes, assigns, ships. Open the intake gate.
CONSTRAINED< 90%WIP limit hit or bottleneck detected.Halts intake, protects bottleneck, communicates constraint.
DEGRADED< 80%Agent unresponsive or quality drift.Pauses affected segment, raises alert.
HALTEDCriticalMultiple failures.Full triage. Nothing moves until root cause identified.

Status: LIVE. Pipeline states are computed by /api/v1/universe/health from domain dial metrics (Alpha/Beta/Gamma). State transitions are automatic. Sal announces them.

The Pipeline’s self-awareness is what makes it intelligent. It doesn’t just flow — it reflects. It reads its own throughput, detects its own bottlenecks, and reports its own health. The crew doesn’t have to diagnose the Pipeline. The Pipeline diagnoses itself.


Deployment Is Not Release

Status: ASPIRATIONAL (full decoupling). PARTIAL (Publish Gate is LIVE). The Publish Gate already separates the Ship beat from the publish event. The full vocabulary — deployed status, Feature Toggle Registry, canary percent — is v0.10.0 backlog.

The Pipeline has two distinct crossing events. They are not the same. Conflating them is how teams ship things users weren’t ready for, and how incidents happen when the human meant to “just deploy the code.”

Deployment — The Machine Moves

Deployment is infrastructure. The Circuit carries code from the build to production. It happens continuously in a healthy pipeline. It is silent. It does not notify stakeholders. It does not open the Publish Gate. It does not update the public changelog. The Machine routes the payload. That’s all.

Features land in production wrapped in Feature Toggles — invisible to users until the Publish Gate opens. The deployed code exists. The deployed feature does not yet.

“Deployment is logistics. Release is commitment. Don’t confuse them. The Machine moves code all day. The gate opens when you say so.” — Sal

Release — The Gate Opens

Release is a product event. The Publish Gate opens. Features become visible. The Beacon fires. The Comms Array delivers. Stakeholders are notified. The Record updates. This is human-authorized and permanent. The black hole only goes one direction.

The deployed status (v0.10.0) is the lobby between these two events — code is in production, Publish Gate is closed, Feature Toggles are managing visibility.

Progressive Delivery Strategies

Between deployment and full release, the Pipeline supports two intermediate states:

StrategyWhat It MeansSal’s Role
Blue/GreenTwo production environments — traffic switches from old to new atomicallySal monitors both environments; human authorizes the traffic switch
Canary Circuit5% of traffic crosses first; Machine monitors error rates before full commitSal watches the canary slice; escalates if error rate exceeds threshold; human authorizes rollout

The Canary Circuit is not a Publish Gate bypass — it’s a validation layer before the gate opens to everyone.


Work Building the Universe

This is the Pipeline’s deepest function: every piece of work that passes through it is reflected in the universe building itself.

The Other Side isn’t a static world the human visits. It’s an infinite construction site where work IS reality. Each Delta that clears the Pipeline and ships as part of a Release literally adds to the architecture of the universe. The topology changes. New structures appear. The world becomes more itself.

This is why releases are treated with reverence. A release isn’t just code deploying. It’s the universe growing. The Record captures this weight — not as ceremony, but as respect for the fact that what shipped is now permanent. The black hole only goes one direction.

The Pipeline is the mechanism that turns human intention into universe reality. Issues are declarations of desired change. Releases are the actualization. The Pipeline is the bridge between wanting and being.


The Campaign Arc

The Pipeline’s lifecycle follows the Campaign narrative — seven beats that give every major initiative a story structure:

  1. The Spark — Why are we doing this?
  2. The Debate — Is this the right bet? (Forging Gate)
  3. The Build — Heads down, momentum building
  4. The Crisis — Something goes wrong. It always does.
  5. The Ship — The moment of release (Publish Gate)
  6. The Signal — Telling the world (Wormholes fire)
  7. The Debrief — What did we learn? (Library updated)

Full treatment: see the Codex narrative documentation.


Component Ownership

Primary owner: Sal (Software Sal) — routing, dispatch, pipeline states, throughput, release management, system integration Secondary: Kael Deepstack — build circuit, architecture and implementation gates within the pipeline

The Pipeline is Sal’s domain. When dispatched, Sal operates this component using the default_model configured in [pipeline] of universe.toml. Kael operates within the build circuit — the technical leg of the Pipeline where architecture and implementation quality are enforced. When Sal routes a Delta, the pipeline IS Sal routing.


Actions

Sync (immediate, user-triggered)

  • Create, update, or delete an issue (Delta)
  • Change issue status (backlog → planned → in_progress → completed → cancelled)
  • Create, update, or delete a release container
  • Publish a release (Publish Gate — human-authorized, permanent)
  • Scope an issue to a release
  • Assign an agent to an issue
  • Bulk update issue statuses
  • Bulk scope issues to a release
  • Bulk assign user or agents to issues
  • Add, update, or delete issue notes
  • Add, update, or delete issue sub-tasks
  • Add or remove issue dependency relations

Async (dispatched to crew, background)

  • Dispatch an agent to an issue — agent receives the issue, runs autonomously, files a completion report
  • Generate AI-powered release notes (AI summarizes scoped issues into a release body)
  • Agent completion briefing — Sal surfaces the result as a crew intercept in the Feed

Background — Tick Engine (automatic, per-cycle)

  • Compute pipeline state (FLOWING / CONSTRAINED / DEGRADED / HALTED) from U_global and domain dials
  • Detect WIP limit violations and signal CONSTRAINED
  • Escalation detection — surface issues stalled past escalation_threshold
  • Sal’s intent publication — publishIntents() runs Sal’s rule set, returns AgentIntent[] for the Resolution phase
  • Feed update — state transitions and escalations appear as crew intercepts in The Feed

MCP Tools

ToolOwnerPurpose
list_issuesSalQuery the issue backlog — filter by status, category, release, or tags
get_issueSalFetch a single issue with all fields
create_issueSalDeclare a new Delta — title, category, priority, acceptance criteria
update_issueSalModify issue fields — title, status, priority, dates, labels, tags
update_item_statusSalQuick status change with optional note
delete_issueSalPermanently remove an issue
get_issue_statsSalIssue counts grouped by status
get_issues_by_statusSalIssues grouped by status — kanban view
bulk_update_statusSalChange status on up to 50 issues at once
bulk_scope_issuesSalAssign multiple issues to a release
bulk_assign_issuesSalAssign user or agents to multiple issues
list_issue_notesSalFetch all notes on an issue
add_issue_noteSalAdd a timestamped note — decisions, context, completion reports
update_issue_noteSalModify existing note content
delete_issue_noteSalRemove a note
search_notesSalFull-text search across all issue notes in the project
list_issue_tasksSalList sub-tasks on an issue
create_issue_taskSalAdd a sub-task to an issue
update_issue_taskSalModify a sub-task (title, status, assignee)
complete_issue_taskSalMark a sub-task done
delete_issue_taskSalRemove a sub-task
get_issue_relationsSalList all dependency relations for an issue
add_issue_relationSalLink two issues (blocks / blocked_by / related_to / duplicate_of)
remove_issue_relationSalRemove a dependency relation
list_releasesSalList releases — filter by status
get_releaseSalFetch a single release with linked issues
get_active_releaseSalGet the current active or draft release(s)
create_releaseSalCreate a new release container (starts as draft)
update_releaseSalModify release fields — name, body, status, scheduled date
publish_releaseSalOpen the Publish Gate — all scoped issues must be done or cancelled
delete_releaseSalRemove a release
dispatch_agentSalDispatch a crew agent to autonomously work an issue
list_boardsSalList all boards in a universe — Intake first, then by position
create_boardSalCreate a named work track (Discovery, Delivery, etc.)
update_boardSalRename or update a board — cannot update Intake
delete_boardSalRemove a board — cannot delete Intake
create_board_labelSalDefine a label in a board’s vocabulary (name + color)
delete_board_labelSalRemove a label from a board’s vocabulary

Events

EventTriggered ByActorDownstream
issue.createdUser creates an issueCaptain / crewFeed update, pipeline state recompute
issue.updatedIssue fields modifiedCaptain / crew / agentFeed update
issue.status_changedIssue status transitionsCaptain / crew / agentPipeline state recompute, WIP check, Feed update
issue.completedIssue moves to completedCaptain / agentRelease scope check, Publish Gate eligibility
issue.deletedIssue permanently removedCaptainFeed update, pipeline state recompute
release.createdNew release container createdCaptainFeed update, Blueprint gate enabled
release.updatedRelease fields modifiedCaptainFeed update
release.activatedRelease moves to activeCaptainBlueprint gate unlocked, Feed update
release.publishedPublish Gate opensCaptainWormholes fire, Beacon updates, Feed broadcast
release.deletedRelease removedCaptainFeed update
agent.dispatchedCrew agent dispatchedSal / CaptainVia the Context Bus, agent begins async work
agent.dispatch_completedAgent files completion reportAgentIssue note added, Feed crew intercept, pipeline refresh
agent.dispatch_failedAgent dispatch failsSalFeed alert, DEGRADED state consideration
conductor.briefingTick Engine cycle completesSalBriefing Widget update, Feed crew intercept
conductor.alertEscalation threshold crossedSalFeed alert, pipeline state → CONSTRAINED or DEGRADED
conductor.recommendationSal surfaces a prioritization suggestionSalFeed crew intercept
pipeline.initializedUniverse created — Intake Board auto-provisionedSalIntake Board ready, pipeline open for work
board.createdCaptain creates a named work trackCaptainBoard ready for issues
board.updatedBoard name or settings modifiedCaptainFeed update
board.deletedNamed board removedCaptainIssues’ board_id set to null
board.label_createdNew label added to board vocabularyCaptainLabels available for issues on this board
board.label_deletedLabel removed from board vocabularyCaptainIssued labels junction rows cascade-deleted

Blueprint Schema

Pipeline behavior is configurable via [storyline.pipeline] in universe.toml. This is the γ dial’s mechanical lever — WIP limits and escalation thresholds without touching the HUD.

TOML keyTypeDefaultStatus
pipeline.default_modelstring"claude-sonnet-4-6"IN DESIGN
storyline.pipeline.wip_limitinteger5LIVE
storyline.pipeline.escalation_thresholdinteger80LIVE
storyline.pipeline.state_names.*string mapLIVE
storyline.narrativestring""LIVE
[storyline]
narrative = "The universe's mission and operating mandate."
[storyline.pipeline]
wip_limit = 5
escalation_threshold = 80
[storyline.pipeline.state_names]
backlog = "Queue"
in_progress = "Building"
completed = "Shipped"
# IN DESIGN — per-component model (planned for [pipeline] in a future schema version)
# [pipeline]
# default_model = "claude-sonnet-4-6" # Sal + Kael's working model

Notes:

  • wip_limit: max in-progress issues before pipeline signals CONSTRAINED
  • escalation_threshold: U_global % below which escalation fires
  • state_names: override display labels — no effect on internal status codes
  • default_model: the AI model Sal and Kael use when dispatched or performing async pipeline operations. Defaults to claude-sonnet-4-6. Override per [[crew]] entry with the model key.
  • Omitting the section leaves existing pipeline config unchanged

Implementation

PackageDescription
apps/appCore system — issues/releases API routes, boards API (src/routes/api/v1/boards.ts), pipeline lifecycle (src/lib/pipeline-lifecycle.ts), client pages (issues.tsx, releases.tsx, universe-hud.tsx, universe-pipeline.tsx, board-detail.tsx)
packages/sdkTypeScript SDK — issues, releases, boards resources (resources/boards.ts)
packages/mcpMCP server — 10 issue tools, 7 release tools, 6 board tools (tools/boards.ts)